AI Insights · Timothy · October 2021
Top 5 Ultracasual Games on iOS in the US - Q3 2021
Discover the performance trends of the top 5 ultracasual games on iOS in the US for Q3 2021. Get insights on downloads, revenue, and active users.
The third quarter of 2021 saw interesting trends among the top 5 ultracasual games on iOS in the United States. Here's a detailed look at their performance based on data from Sensor Tower.
Magic Slime: Antistress & ASMR by Finger Art Games experienced a steady decline in weekly revenue, starting at around $72.8K and ending the quarter at approximately $42.6K. Weekly downloads saw a significant drop from 4K in late June to just over 1.3K by the end of September. Active users also decreased from 25.9K to 12.5K over the same period.
Slime it: Slime Game Simulator from Slime4Fun saw a substantial drop in weekly downloads from 29.6K at the beginning of the quarter to just over 200 by the end. Revenue also declined from $33.7K to approximately $12.3K. Active users decreased from 107.3K to 46.1K throughout the quarter.
Goo: Slime simulator, ASMR by Exomind LTD had fluctuating weekly downloads, with a notable increase from 813 in early August to 13.9K by late September. Revenue showed a decreasing trend, ending the quarter at about $11.3K. Active users saw a slight increase towards the end of the quarter, peaking at 50.6K.
Jelly Dye:Satisfying ASMR Game from AI Games FZ showed consistent weekly downloads around 81.3K at the start, dipping to 29.9K in mid-September, but then rising again to 75.9K by the end of the quarter. Revenue fluctuated, with a low of $315 in early September and a recovery to around $1.3K by the end. Active users ranged from 53.8K to 23.8K during the quarter.
Diamond Painting ASMR Coloring by Crazy Labs had a mixed performance. Weekly downloads started strong at 53.7K but saw a decline to 14.1K by late August. However, there was a resurgence to 22K by the end of September. Revenue was relatively low, peaking at $4.4K in early August before dropping to $2.6K by the end of the quarter. Active users showed a significant drop from 102.6K to 48.6K.
These insights provide a snapshot of the dynamic performance of ultracasual games on iOS in the US during Q3 2021. For more detailed analytics and insights, visit Sensor Tower.